π² Humanization
Humanization adds slight random noise to assisted movements β AA Rocket, Rapid Fire, and Anti-Recoil if its own AR Humanize setting is on β so the behavior looks less mechanical.
It sits in the AIM category: D-pad Right on the mod row toggles it, Cross (β) opens its settings.
Why this mod exists
A perfectly regular assist movement β same amplitude, same speed, down to the millisecond, every single shot β is exactly the kind of signature a behavior-analysis system can flag. A human is never perfectly consistent. Humanization breaks that regularity by adding a small random variation each cycle:
- On aim assist (AA Rocket): the noise is scaled to the movement already happening. The harder the stick is currently moving, the more noticeable the added variation; if it's barely moving, the noise stays minimal. That keeps the wobble proportionate, instead of a fixed noise that would look obvious on a small movement.
- On Rapid Fire: the variation applies to the trigger hold/release timing, so the fire rate isn't perfectly metronomic.
- On Anti-Recoil: only if AR Humanize is enabled in Anti-Recoil's own submenu β vertical variation only, around the compensation point.
Settings
| Setting | What it does |
|---|---|
| Noise Strength | Intensity of the added noise (0β20). 0 = disabled. Higher = more noticeable variation, but too high hurts precision |
| Noise Trigger | When humanization activates: ADS+Fire (aim + fire), ADS Only (aiming alone), or Fire Only (firing alone) |
| Noise Stick | Which stick(s) are affected: Both, Left Only, or Right Only |
π‘ Notes
- Noise Strength is the trade-off dial: the whole point is to be less regular, and being less regular costs a little precision. Start low (3β5) and only raise it while your shots still land where you expect.
- Noise Stick lets you keep aiming clean while still varying movement β
Left Onlyadds noise to the movement stick and leaves the right (aiming) stick untouched. - Humanization and Anti-Recoil's AR Humanize are separate switches. AR Humanize on its own already varies vertical compensation, even with this mod off.
πͺ Saving
Press Circle (β) β or your Crouch button if you've set a custom Button Layout.
