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Complete OLED Menu Guide - RocketAIM Settings

The full RocketAIM OLED menu reference for Call of Duty on Cronus Zen, covering every shortcut, category, mod and setting, from Anti-Recoil to Weapon Detect.

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πŸ“– Complete OLED Menu Guide

This is the single reference page for the RocketAIM FPS Edition OLED menu (Cronus Zen/Max). It documents every category, mod, and setting exactly as they exist in the current script β€” written for someone who has never opened the menu before.

Buttons are named PlayStation-style (the script is configured for a PlayStation controller). If you play on Xbox, use the Button Layout guide to translate:

R2=fire Β· L2=aim (ADS) Β· R1=lethal Β· L1=tactical Β· Cross=jump Β· Circle=crouch/slide Β· R3=melee Β· L3=sprint Β· Square=reload Β· Triangle=switch weapon Β· Options=menu Β· Share/Touchpad=view


πŸ“‹ On this page

  1. Controller shortcuts (outside the menu)
  2. Navigating the OLED menu
  3. AIM category
  4. COMBAT category
  5. MOVEMENT category
  6. UTILITY category
  7. Saving

1) Controller shortcuts (outside the menu)

Full breakdown: Profiles, Shortcuts & Profile Lock.

These combos work while you're playing β€” no need to open the menu:

ComboEffect
Hold L2 + release OptionsOpens the settings menu (OLED)
Hold L2 + release Share/TouchpadTurns the script off (standby mode)
Hold L2 + Options at the same timeNeutralized β€” prevents accidentally opening the menu while aiming
L2 + Circle + β†’(right)Instantly toggles Rapid Fire on/off, without opening the menu
L2 + Circle + ←(left)Locks/unlocks the active profile (Profile Lock β€” see below)
L2 + Circle + ↑(up)Opens the Anti-Recoil quick preview
L2 + Circle + ↓(down)Opens the weapon picker β€” only when the displayed weapon shows a ?
L2 + ←(left) (without Circle) β€” short pressProfile 1: restore. Switches to it and puts its already-remembered weapon back. Erases nothing
L2 + ←(left) (without Circle) β€” long press (~0.4s, adjustable)Profile 1: re-learn. Wipes what it memorized; the next shot re-teaches it the weapon in hand. Fires as soon as the hold crosses the threshold β€” no need to release
L2 + β†’(right) (without Circle) β€” short / longExactly the same two behaviors, for Profile 2
Triangle (released, without Share)Switches profile (Profile 1 ↔ Profile 2)
Share + Triangle held 1sForces return to Profile 1 (always wipes what it learned)
Share + Circle held 1sForces return to Profile 2 (always wipes what it learned)

⚠️ Holding L2 and pressing Options at the same time does nothing on purpose β€” the menu only opens when you release Options while still holding L2. This stops the menu popping open by accident mid-fight.

Profiles

The script has 2 independent profiles β€” for example, one config for your primary weapon and one for your secondary. Each profile keeps its own Anti-Recoil values (vertical/horizontal). The controller LED shows the active profile: green = Profile 1, white = Profile 2.

Profile Lock

Profile Lock freezes the active profile. While it's on, nothing can switch profiles β€” not Triangle, not the LB/RB scroll inside the menu, not the forced-reset shortcuts (Share+Triangle, Share+Circle). Only another L2 + Circle + Left unlocks it.

  • Why it exists: each profile carries its own Anti-Recoil values. A thumb slipping onto Triangle mid-fight silently swaps your recoil compensation. The lock prevents that.
  • How to activate: hold L2 + Circle + ←(left). A brief ON/OFF confirmation appears, and a small lock icon stays next to the profile name on the main screen while active.
  • What it does NOT block: using the current profile's mods. You keep playing normally on whichever profile stayed active β€” only switching is blocked.

2) Navigating the OLED menu

Once the menu is open, the structure is always the same: Category β†’ Mod β†’ Settings.

InputAction
Up / Down (D-pad)Move through the list
Cross (βœ•)Confirm / open / enter a setting
Circle (β—‹)Go back to the previous screen
Right (D-pad), from the mod listToggles that mod on/off directly, without opening its settings
Left / Right, inside a settingDecreases/increases the value, or cycles the option

There are 4 categories:

CategoryMods inside
AIMAnti-Recoil, AA Rocket, Hold Breath, Tracking, Humanization
COMBATRapid Fire, Fast Melee, Spam, Auto Ping, Weapon Detect
MOVEMENTAuto Run, Slide Cancel, JumpShot P1/P2, Bunny Hop, Southpaw
UTILITYAFK Mod, Misc, Field Mode

3) AIM category

Anti-Recoil

Full breakdown: Anti-Recoil – Explained & Setup.

Quick summary β€” automatically compensates weapon climb by pushing the right stick opposite the recoil. Settings are per-profile.

SettingWhat it does
VerticalVertical compensation strength (-50 to 50)
HorizontalHorizontal drift compensation (-50 to 50)
ActivationAds+Fire, Fire (even without aiming), or Ads+Fire / Fire (both)
Hybrid (for Scuff)OFF = detects firing via controller vibration. ON = alternate detection for controllers (e.g. Scuff) that don't trigger normal detection
AR HumanizeAdds 0–10 random variation to vertical compensation for a less mechanical motion. 0 = disabled

In Per Weapon mode: with a recognised weapon active, this screen edits that weapon's own values instead of Primary/Secondary's, and the top banner shows the weapon's name rather than β—„ Primary β–Ί. With no weapon recognised, it falls back to the profile's manual preset as usual.

AA Rocket (aim assist)

Full breakdown: Aim Assist Parameters and Aim Assist Shapes Guide.

Moves the sticks slightly on their own, following a chosen "shape", to help you stay on target while firing. Left stick (movement) and right stick (aiming) each get separate Size/Speed/Shape settings, plus a dedicated set for aiming-only (ADS).

Triggers when: you press R2 (fire), with or without L2. While aiming alone (L2 without R2), only the "Ads" settings apply, and only if "Active on ADS" is enabled.

Hold Breath

Full breakdown: Hold Breath.

While aiming (L2) or sprinting, automatically presses L3 (Sprint) at regular intervals to simulate breath-holding β€” steadying your aim (e.g. for a sniper) without clicking L3 yourself.

SettingWhat it does
Breath Timer (s)How long the breath stays held (L3 held) each cycle
Time before (s)Delay before the first hold starts after you begin aiming
Cooldown (ms)Pause between two hold cycles (time L3 is released)

Tracking

Full breakdown: Tracking.

A small, discreet automatic right-stick movement while you fire, on top of AA Rocket, to compensate for micro-movements and stay "stuck" to the target better.

How it differs from AA Rocket: AA Rocket applies a fixed, regular-amplitude pattern β€” which is exactly what you want against weapon recoil, because recoil is predictable. Tracking is meant as a secondary layer, running at very low amplitude (a 0–10 scale instead of 0–100) at the same time, to add a light continuous adjustment on top: a constant micro-correction rather than a one-off fix. The two stack β€” Tracking doesn't replace AA Rocket, it adds to it.

SettingWhat it does
Track ShapeCircle, KITT (horizontal scanner sweep, no vertical movement), Wide Oval, Tall Oval
Track SizeMovement amplitude (0–10) β€” deliberately small vs. AA Rocket's 0–100
Track SpeedMovement speed (0–10)

Built-in safety: Tracking automatically cuts out if you make a large deliberate right-stick movement (a flick), so it never fights your manual aim β€” the script detects that this is no longer a micro-movement but an intentional gesture, and hands control back immediately.

Humanization

Full breakdown: Humanization.

Adds slight random noise to assisted movements (AA Rocket, Rapid Fire, and Anti-Recoil if "AR Humanize" is on) so the behavior looks less mechanical.

Why it exists: a perfectly regular assist movement β€” same amplitude, same speed, down to the millisecond, every single shot β€” is exactly the kind of signature a behavior-analysis system can flag, because a human is never perfectly consistent. Humanization breaks that regularity by adding a small random variation each cycle:

  • On AA Rocket: the noise is scaled to the movement already happening β€” the harder the stick is currently moving, the more noticeable the variation; barely moving, the noise stays minimal. That keeps the wobble proportionate instead of a fixed noise that would look obvious on a small movement.
  • On Rapid Fire: variation applies to trigger hold/release timing, so fire rate isn't perfectly metronomic.
  • On Anti-Recoil (if AR Humanize is enabled): vertical variation only, around the compensation point.
SettingWhat it does
Noise StrengthIntensity of added noise (0–20). 0 = disabled. Too high hurts precision
Noise TriggerADS+Fire, ADS Only, or Fire Only
Noise StickBoth, Left Only, or Right Only

4) COMBAT category

Rapid Fire

Full breakdown: Rapid Fire Settings & Quick Toggle.

Turns a semi-automatic weapon into rapid/automatic fire by pressing/releasing R2 for you, at an adjustable rate.

Fast Melee

Pressing the melee button (R3) automatically triggers a short hold, for a faster/more reliable knife hit. No settings β€” just ON/OFF in the mod list.

Spam

Two modes for spamming weapon switching (handy to cancel a reload/interaction animation on a loop), triggered by holding Sprint (L3) for more than 300ms.

YY and SNAKE are triggered by holding Sprint (L3) for more than 300ms; CROUCH is triggered by holding Fire.

SettingWhat it does
Spam ModeYY = rapidly switches between your two weapons (switch, then switch back) in a loop. SNAKE = crouch + small forward/backward movement in a loop. CROUCH = while Fire is held, you go prone, get back up, and repeat (shoot, lie down, stand up, lie down...). CROUCH is not present in every edition.
Spam Delay (ms)Delay between each weapon switch in YY mode (40-80ms). Not used by CROUCH mode.
Min Hold Time (ms)Reserved for a future custom-button spam option β€” not active yet
YY Trigger ButtonReserved β€” not active yet
Crouch RateCROUCH mode only, 0-5. 0 = one lie-down / stand-up cycle per Fire press. 1-5 = the cycle repeats while Fire is held; the higher the number, the shorter the pause between two cycles (about 300 ms at 1, 60 ms at 5).

Auto Ping

Full breakdown: Enemy Ping Settings.

While aiming (L2) and pressing R2 (fire), automatically sends a ping once. No settings β€” just ON/OFF.

Weapon Detect

Full breakdown: Weapon Detect β€” it has its own documentation section, including the four Type modes and the Teach Weapon wizard.

PS5 controllers only. Reads the Adaptive Trigger's resistance pattern to recognise which weapon category you're firing (AR, SMG, LMG, Handgun, Sniper/Marksman, Shotgun), and switches your Anti-Recoil settings to match β€” no extra button needed on top of your in-game weapon swap.

Press Cross (βœ•) on the WEAPON DETECT row to open its settings and reach the Type option, which picks how it behaves:

TypeIn short
Per ProfileNever guesses on an ambiguous trigger pattern β€” waits for you to confirm once via the picker, then remembers it
Per WeaponRecommended. Each weapon carries its own anti-recoil values and the script never switches profile by itself
Twin SwapTrusts your weapon-swap button β€” always shows the active profile's remembered weapon, never falls back to NA - NA
Twin GuessTries to separate two colliding weapons automatically. Currently unreliable β€” only use it if you've verified it on your own weapons

When two weapons share the exact same trigger pattern, the weapon name on the main screen gets a ? next to it β€” L2 + Circle + ↓(down) opens a picker so you can confirm which one you're actually holding.

Don't confuse the two: D-pad Right on the WEAPON DETECT row in the menu toggles the whole mod on/off, like any other mod. L2 + Left / L2 + Right in game are the profile restore/re-learn shortcuts from section 1.


5) MOVEMENT category

Five lightweight movement mods, all found under the MOVEMENT category:

ModWhat it does
Auto RunPushing the left stick almost all the way forward (while not firing or aiming) auto-activates Sprint (L3) β€” no need to hold it. No settings, ON/OFF only
Slide CancelReleasing crouch/slide (Circle) after moving the left stick auto-chains Circle then Cross (jump) to cancel the end-of-slide animation. One setting: Cancel Delay (ms) (10–120ms) β€” timing window before the jump chains in
JumpShot P1 / JumpShot P2Direct setting, no submenu. When enabled for the matching profile (P1/P2), holding fire (R2) for over 200ms triggers an automatic jump β€” the "jump-shot" technique
Bunny HopDirect setting. Holding the jump button (Cross) makes you jump repeatedly in a loop β€” no need to tap it
SouthpawDirect setting. Swaps the left and right sticks (movement ↔ aiming) β€” for left-handed players used to aiming with the left stick

6) UTILITY category

AFK Mod

Full breakdown: AFK Mod.

Simulates movement and actions every few seconds to avoid being kicked from a lobby for inactivity. No settings β€” just ON/OFF.

Misc

General settings that don't belong to another category. No global ON/OFF β€” these are settings, not a toggleable mod.

SettingWhat it does
InvertedInverts the vertical direction of Anti-Recoil β€” useful if your in-game vertical aim is inverted
No RumbleON = completely disables controller vibration
Buttons LayoutPicks your in-game controller layout (22 presets β€” Default, Tactical, Bumper Jumper, Lefty, and more) so the script maps the right physical button to Fire/Aim/Jump/etc. Full list: Button Layout guide
↳ Custom MappingOne of the Button Layout options. Select it, press Cross, then press each button yourself (Fire, Aim, Jump…) to build a fully custom layout if none of the 22 presets match your setup
VM SpeedSpeed of the script's internal loop (10ms default, down to 1ms). Lower = faster/more precise reaction, but more load on the device. Leave at default (10ms) unless you have a specific reason to change it

Field Mode

Full breakdown: Field Mode.

For battle-royale-style games where holding the weapon-switch button does something else (like applying an armor plate): a press held 250 ms or longer no longer flips your Primary/Secondary profile. No settings, just ON/OFF (OFF by default).


7) Saving

Settings save automatically to the Cronus's memory the moment you leave the menu (Circle from the category screen). A "SAVED βœ“" screen confirms it.

πŸ’Ύ These settings stay on the Zen. To keep a copy on your computer (before an update, or to move them to another Zen), export your BVARs and your SPVARs in Zen Studio Live.


Need more detail on one topic?

This page covers everything at a glance. For step-by-step tuning workflows, use:

Popular Cronus Zen Script Links

Frequently Asked Questions

What are the 4 categories in the RocketAIM menu?

AIM (Anti-Recoil, AA Rocket, Hold Breath, Tracking, Humanization), COMBAT (Rapid Fire, Fast Melee, Spam, Auto Ping), MOVEMENT (Auto Run, Slide Cancel, JumpShot, Bunny Hop, Southpaw), and UTILITY (AFK Mod, Misc).

How do I open the RocketMod menu in-game?

Hold L2 and release Options. Pressing both at the same time is neutralized on purpose to stop the menu opening by accident mid-fight.

How many profiles does RocketMod support?

Two independent profiles, each with its own Anti-Recoil values. The controller LED shows which is active: green for Profile 1, white for Profile 2. Profile Lock (L2 + Circle + Left) can freeze the active one to prevent accidental switches.