🎯 Anti-Recoil — Explained & Setup
Anti-Recoil automatically compensates for weapon climb when you fire, by pushing the right stick in the opposite direction. Settings are per-profile — each of your 2 profiles keeps its own values.
Settings
| Setting | What it does |
|---|---|
| Vertical | Vertical compensation strength (-50 to 50). Higher = the stick pushes down harder to counter muzzle climb |
| Horizontal | Same, but for the weapon's horizontal drift (-50 to 50) |
| Activation | When it kicks in: Ads+Fire, Fire (even without aiming), or Ads+Fire / Fire (both) |
| Hybrid (for Scuff) | OFF (default) = detects firing via controller vibration. ON = alternate detection based on raw vibration intensity — use this if your controller (e.g. Scuff) doesn't trigger normal detection correctly |
| AR Humanize | Adds 0–10 random variation to the vertical compensation for a less mechanical motion. 0 = disabled |
💡 L2 + Circle + ↑(up) opens the Anti-Recoil quick preview in game, without going through the menu.
1) Prerequisites
Your Button Layout must match your in-game layout exactly, or Anti-Recoil will look "broken" when it's actually just reading the wrong button.
Misc → Buttons Layout → pick the layout you use in-game.
Also enable Controller Vibration at Value: 100 — Anti-Recoil (in its default, non-Hybrid mode) detects firing through vibration.
2) Open the Anti-Recoil menu
Hold L2 + release Options to open the menu, then navigate to AIM → Anti-Recoil.
- Cross (✕) → enter the menu
- D-pad Left/Right → adjust values
- D-pad Up/Down → switch settings
- Circle (○) → save and exit
3) Set up both profiles
Inside the Anti-Recoil menu, press L1 / R1 to switch which profile you're editing.
- Profile 1 → typically your primary weapon
- Profile 2 → typically your secondary weapon
Set values for both, then save.
4) If you use Per Weapon mode
Weapon Detect's Per Weapon type changes what this screen edits. With a recognised weapon active, Vertical and Horizontal apply to that weapon's own stored values — not Profile 1's or Profile 2's — and the top banner shows the weapon's name instead of ◄ Primary ► (L1/R1 does nothing there, since no profile is in play). With no weapon recognised, the screen falls back to the profile preset exactly as described above.
Two consequences worth knowing:
- The number here is the same one you change live in game with ADS + Up / ADS + Down — one value, shown in several places, not separate settings.
- Anti-Recoil's ON/OFF is global in Per Weapon. Primary and Secondary each have their own switch; every custom weapon shares a single one, so toggling it from the mod list affects all of them at once.
✅ Tuning workflow
- Equip the weapon you want to tune.
- Set Vertical = 50 and test on a wall.
- Gun pulls down → Anti-Recoil is working.
- Nothing happens → your Button Layout is wrong. Fix that first.
- Halve it to 25 and fine-tune from there until the pattern is flat.
- Turn AA Rocket off while testing Anti-Recoil alone, for a clean read.
- Repeat for the second profile, then save.
